The first annual Quincy Shogun Assassin Awards Ceremony featured the film "Flying Elbow of Death: the Director's Cut" as well as excerpts from game reports. The Rankings page now lists award nominees and recipients. Categories included First Kill, Most Stylish Kill, Best Assassin, Coolest Clan, Best Individual Submission to the Shogunate, Most Consistently Entertaining Submissions to the Shogunate, and Final Clan. The Alex Athanassiou Endowment award was given to six players.
The Shogunate would like to thank all of the Quincy assassins for their dedication, spirit, and sense of humor over the course of the game. Stay posted for the date of the Quincy Shogun Assassin party in Quincy 605.
Sunday, 1:00. The sun rose high, and the crowd grew restless. Shankar of the Four Horsemen stood alone against the mighty Penetrators, Tae, Davesh, and Joaquin. Ninja Sandra Guzman was nowhere to be seen. Could Shankar, outnumbered 3 to 1, pull out with a wild underdog win?
Both teams knew that an errant flap of loose cloth could mean death. The Penetrators stripped down to the form they fight best in: nakedness, with only a thin layer of spandex between flesh and air. Shankar wore form-fitting black and pulled his white socks up.
The Shogunate counted down from 10 to 1... and the hunt began. Shankar ran into the Old Quincy courtyard, followed by the Penetrators, followed by the riotous masses. Joaquin and Davesh chased Shankar into the corner near E-entry and fired shot after shot -- but Shankar's body, wriggling and leaping like a fish fighting upstream, refused to allow contact with a single dart.
Now Tae, Killer of Ten, descended upon the prey. He fired... but missed! Shankar's gun begged vengeance. As he leaped past the Penetrators and ran for the center of the courtyard, he buried a clean shot into Tae's shoulder, ending the master assassin's life.
But Shankar's time was nearing. Davesha and Joaquin cornered him again, near A-entry. With limited munitions and no time to reload, Shankar made a valiant effort to dodge the onslaught. He at last tossed his useless weapons down and leaped to his fate, onward into the pelting bullets, and plummeted to the ground, finished. The Four Horsemen had fallen at last. The Penetrators were the Final Clan.
Execution, with a Fateful Twist
strikes down Athanassiou
of the Tokugawa Ronin
A photo essay.
Falls to Tae's Bullet
A Close Shave
... of DEATH!
Late in the game, each kill becomes more glorious, and each death more tragic. The continued success of a Clan may depend as much upon its deceased members as upon its survivors. Ghosts can serve several key functions.
Scouting: Ghosts can fearlessly scout out stairwells, peek around corners, and investigate custodial closets.
Communication: Ghosts can occupy advantageous positions (e.g. the middle of the courtyard) without fear and visually relay information to positioned Clansmen.
Decoy: In the heat of battle, Nerf-wielding ghosts can be mistaken for live Assassins, drawing the enemy's attention and fire. (Note: Ghosts should never actually fire a weapon. Nor can they block. Doing either will result in severe penalty.)
In short, just because you're dead doesn't mean you can't be hard-core.
Ode to Alex
I am aware of the implications of this move, as all the remaining Samurai will without doubt spend their days and nights trying to track me down and shoot me from now on. However, Esteemed Shogunate, please convey to these Samurai that I am impossible to catch (as has been proven in several cases) and that I do not forgive.
The Hunting of Hunters Ruse
The Rival Tigers Ruse
The Rabbit Hole Ruse
The Wolf in Sheep's Clothing Ruse
the Undrawn Sword
Hide from Death
Tuesday Morning Massacre
Those who have been staking out the gates of Quincy House are to be commended
for their blood-thirst. However, night-time vigils do not make for the
most efficient hunting. To fully penetrate the psyche of your opponents,
make use of any gaps in your morning and early afternoon schedules. By
Staking Out the gates right before each hour, you will make full use of
the innate and overpowering lecture-seeking instinct of your Harvard colleagues.
When forced to choose between academic and Assassin glory, they will make
a commendable but deadly choice to run to class. Having finished your
gory task, you may calmly walk to your own class, chortling at your deviousness.
of a Mediocre Assassin
"You must make fullest use of your weaponry. It is false not to do so, and to die with a weapon yet undrawn." -Miyamoto Musashi, The Book of Five Rings
For the serious Assassin, the choice of a weapon is no simple matter. For all intents and purposes, the Assassin and their gun are one and the same; one is useless without the other. Care must be taken to find a weapon that is of the highest possible quality, and one that matches the strategic inclinations of its wielder. Below is some insight into the four primary classes of weapons employed in Assassin. Weapons are available at FAO Schwartz and Toys R Us. Specific information on individual weapons can be found at http://www.NerfCenter.com/
The Assault Weapon
The Sniper Weapon
The Small Arm
The tradition of Quincy Assassin dates back to 1791, more than a century before the founding of Quincy House itself. The Bill of Rights states that "A well regulated militia, being necessary to the security of a free state, the right of the people to keep and bear arms, shall not be infringed." The United States Supreme Court has since interpreted this amendment as granting the students of Quincy House a Constitutional right to carry Nerf weapons in an annual ritual that consistently manages to bring House residents closer together by encouraging them to hunt each other with ruthless precision.
This year the Game manifests itself as Quincy Shogun Assassin. To learn more about Shogun Assassin and to sign up, stop by our table in the lobby during dinner this week.
So get your bushido on. Learn the way of the ninja. And kick some butt.